tag:blogger.com,1999:blog-4737025559858978163.post8738194479330254926..comments2024-03-28T04:41:30.440-04:00Comments on DISCOURSE AND DRAGONS: Empty RoomsKiltedyaksmanhttp://www.blogger.com/profile/03462341093016199620noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-4737025559858978163.post-65607676543473406402018-10-16T07:04:27.434-04:002018-10-16T07:04:27.434-04:00Great article! All the articles you have, they enj...Great article! All the articles you have, they enjoy reading and learning a lot. Your article is very helpful for me. I hope you will continue to write such good articles as well.<br /><a title="seo services in pakistan" href="http://www.baisnaqvi.com" rel="nofollow">seo services in pakistan</a><br /><a title="seo company in dubai" href="https://baisnaqvi.com/seo-dubai/" rel="nofollow">seo Anonymoushttps://www.blogger.com/profile/16819192318511377936noreply@blogger.comtag:blogger.com,1999:blog-4737025559858978163.post-25642421414544875902012-10-11T20:24:21.453-04:002012-10-11T20:24:21.453-04:00I've read much of Dwimmermount, and it can'...I've read much of Dwimmermount, and it can't hold a candle to Barrowmaze. I love reading modules almost as much as I like to play them. Barrowmaze had me constantly imagining a party going through the various places. Dwimmermount put me to sleep. Problems I noticed: too many empty, or uninteresting rooms, too few opportunities for meaningful player interaction, and too much focus on THOMAShttps://www.blogger.com/profile/11813124910386890089noreply@blogger.comtag:blogger.com,1999:blog-4737025559858978163.post-34505967588826523732012-10-11T14:45:46.068-04:002012-10-11T14:45:46.068-04:00If I paid for a module filled with empty rooms I&#...If I paid for a module filled with empty rooms I'd wonder if it was worth the price.<br />Perhaps its too early to tell , and it might very well be, but from what I've read, the criticism is not empty rooms per se as much as its about the product being delayed and so far not living up to the hype.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4737025559858978163.post-38938278290134276742012-10-11T07:37:53.649-04:002012-10-11T07:37:53.649-04:00Here's the plot: loot the gold.Here's the plot: loot the gold.Kiltedyaksmanhttps://www.blogger.com/profile/03462341093016199620noreply@blogger.comtag:blogger.com,1999:blog-4737025559858978163.post-58782956425649052772012-10-10T21:46:58.445-04:002012-10-10T21:46:58.445-04:00I'm perplexed by this whole concept / discussi...I'm perplexed by this whole concept / discussion, esp initial complaint. <br /><br />Players have choice, even more so in sandbox, non-linear megadungeon. No one forces them to spend time in any room or even to open the door to any room. If they chose to spend 3 hours in/out of game time searching and futzing with every brick in wall and piece of garbage they have no one to blame/thank Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.comtag:blogger.com,1999:blog-4737025559858978163.post-47805659782196673282012-10-10T20:32:37.677-04:002012-10-10T20:32:37.677-04:00When I discuss dungeons and say "empty room,&...When I discuss dungeons and say "empty room," I mean empty. Like, there is no dungeon key or number and no associated text.<br /><br />I may stick stuff in an empty room, but it's devoid of anything useful or interesting except possibly doors elsewhere.<br /><br />My players don't seem to mind them at all.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-4737025559858978163.post-10501641233671769972012-10-10T19:30:12.064-04:002012-10-10T19:30:12.064-04:00The key to me is that a room may be empty of monst...The key to me is that a room may be empty of monsters but not empty of interest for the players. Imagine finding a secret door, the room beyond is layered in dust and cobwebs, but no monster lurks within, instead you may have found a small complex of rooms that tells you a great deal about the area you are preparing to explore, or they key to unlocking a mystery, the possibilities are endless, Jason Zavodahttps://www.blogger.com/profile/13109502376214104276noreply@blogger.comtag:blogger.com,1999:blog-4737025559858978163.post-90497846066652360302012-10-10T19:29:21.612-04:002012-10-10T19:29:21.612-04:00Without empty rooms you aren't exploring a dun...Without empty rooms you aren't exploring a dungeon, you're just running a gauntlet.<br /><br />Empty rooms also serve to increase tension. If you know that every room contains monsters, there won't be much suspense in opening the door, will there?<br /><br />Filling each room with an inhabitant would create an awfully crowded dungeon with a neon 'No Vacancy' sign flashing Sean Robsonhttps://www.blogger.com/profile/16429301144221551751noreply@blogger.comtag:blogger.com,1999:blog-4737025559858978163.post-76808478059296849192012-10-10T19:26:12.291-04:002012-10-10T19:26:12.291-04:00I think a major part of the issue was the "du...I think a major part of the issue was the "dungeon dressing" is how closely it is linked to the local setting and history which is is not part of the current playtest material, but appears will be part of the final product.<br /><br />I'm sure James was able to bring those to life when he ran it, but for my group, it wasn't clicking as there was no value in it for them. I Tenkarhttps://www.blogger.com/profile/05159289652051155824noreply@blogger.com