Thursday, March 18, 2010

Homemade Tavern Music!

If your game is anything like mine, a fair degree of time is spent in taverns. Whether it's the gathering place for the first adventure, finding out the local rumours, or trying to find hirelings, there's always something to do in a local establishment. I also like to bring something unique to the tavern environment because the setting contrasts well with later adventures and exploits in dank dungeons and ancient ruins.

I've surveyed the internet landscape and found the Prosperous Tavern and Rumors Inn mp3s on RPGnow. Prosperous Tavern is great but $3 and Rumors Inn is way to repetitive in music selection (although the price is right .50). This file is only about 3 minutes and this was my first attempt. All comments gratefully received. The player/file may take a moment before playing (sorry). Listen for Easter Eggs! :)

11 comments:

  1. It says the file is not available because you are not logged in or do not have the owner's permission to view it. Maybe it looks different to someone else though?

    ReplyDelete
  2. Very nice! Although my wife walked out of the room as she 'can't stand that Irish music' (might just be St. Patty's overload). Dunno about the Easter Eggs, although I heard something about a "secret", but it was a bit muffled. I thought for a moment I also heard someone say "Show us your t!t$!" but even if I didn't I guess that just proves you did a great job. What did you use, Garageband?

    ReplyDelete
  3. If I will find some time will give some research to your post, Thanks for sharing the useful and informative post with us.

    ReplyDelete
  4. That's awesome. Makes me wish I used mp3s in my games. :)

    ReplyDelete
  5. Thanks man. I have some better, longer stuff. This was just an example to get some feedback.

    ReplyDelete
  6. I don't know how you play mp3's but I think it would be best to have music and "atmosphere" on separate tracks so you could adjust volumes and mix and match them better.

    Think music is too loud compared to customers. Or that is a higher class and more respectful clientel than the taverns my players frequent!

    ReplyDelete
  7. Ha, well if all music choices were in great abundance - you know?

    I did note your concern and amplified the ambient crowd noise.

    I'll pay closer attention on the next track. Thanks!

    ReplyDelete