Saturday, May 22, 2010

Painting Humanoids: Do Your Goblins Look Like this?



I've always loved this image. The goblins appeared different from other representations in D&D, or are they? I'll return to this in a moment.

I'm slowly creeping to the point where I've prepared all my Otherworld monsterous humanoids for painting. now I need to start making decisions about how I want them to look. The default seems to be "green" for most, although that doesn't really distinguish the various types once they are on the table, and it sure doesn't provide much variety.

So, I surveyed the AD&D Monster Manual for descriptions, trying to find ways to make each group look unique. The above image from The Forest Oracle seems spot on from the description, but I just don't know if I can go through with it! What do you think regarding the descriptions below?

Goblin:

“Goblins range from yellow through dull orange to brick red in skin color. Their eyes are reddish to lemon yellow. They dress in dark leather gear, and their garments tend towards dull, soiled-looking colors (brown drab, dirty gray, stained maroon).”

Gnoll:

“There is a great resemblance between gnolls and hyenas. Gnolls have greenish gray skins, darker near the muzzle, with a reddish gray to dull yellow mane. Eyes are dull black and nails are amber colored. Their armor is of horn, metal plates, and leather; like their fur capes and vests, it is shabby, and the latter are moth-eaten and dingy, being brown, black or grayish pelts.”

Orc:

“Orcs appear particularly disgusting because their coloration – brown or brownish green with a bluish sheen – highlights their pinkish snouts and ears. Their bristly hair is dark brown or black, sometimes with tan patches. Even their armor tends to be unattractive – dirty and often a bit rusty. Orcs favor unpleasant colors in general. Their garments are tribal colors, as are shield devices or trim. Typical colors are blood red, rust red, mustard yellow, yellow green, moss green, greenish purple, and blackish brown.”

Hobgoblin:

“The hairy hides of hobgoblins range from dark reddish-brown to gray black. Their faces are bright red-orange to red. Large males will have blue-red noses. Eyes are either yellowish or dark brown. Teeth are yellowed white to dirty yellow. Hobgoblins favor bright, bloody colors and back leather. They keep their weapons polished.”

Bugbear:

“The skin of bugbears is light yellow to yellow brown – typically dull yellow. Their hair ranges in color from lusterless tannish brown to brick red. Their eyes are greenish white with red pupils. The odds and ends of armor they wear, as well as whatever cloth, skins, or hides they drape themselves in, tends to be ill-kept, dirty, and dingy.”

Kobold:

“The hide of kobolds runs from very dark rusty brown to a rusty black. They have no hair. Their eyes are reddish and their small horns are tan to white. They favo red or orange garb.”

Wednesday, May 5, 2010

Follow-Up: Back 2 Basics Bases

Recently I reviewed a purchse of 25mm bases from Back 2 Basics.

I've had a chance to work with them and wanted to show you the preliminary results.

Keep in mind the images below are washed by the flash and are darker than they appear.

My process was a prime of black, dark grey, medium grey, light grey, spray of dullcote.

After I base minis I will add a bit of moss here or there, blood splatter, or perhaps some small puddles.

Let me know what you think.


Sunday, April 25, 2010

Review: Miniature Bases by Back 2 Base-ix

In anticipation of working with my Otherworld miniatures, I've surveyed websites and blogs devoted to painting and basing. In the day, I just glued my citadel miniatures into their slotta bases and away I went. I had zero concern for mold lines, light and shade, and aesthetically pleasing bases. There was no LGS (or internet) to go to and learn about this stuff either.

I did notice though that a number of folks had really spiffy dungeon floor or cobblestone bases for their miniatures that really added a nice finishing touch. Sure, I could keep it simple (and cheap/er) by gluing and painting ballast on the bases, but normally stuff is happening in dungeons, crypts, etc and woodland bases just didn't seem to make sense. I've experimented with ballast bases on some pre-painted EM-4 minis, and that was fine but not what I wanted for my Otherworld miniatures.

So I found the Back 2 Base-ix store on Ebay and ordered several lots of round "Dungeon Stone" and "Cobblestone" bases in 25mm and 40mm. Now, these aren't low maintenance. You have to remove flash on almost all the bases and I had to sand the bottoms flat (don't breath in). Then you have to wash them in soapy water. Be warned, there's a fair amount of work to be done even before you get to priming.

Despite the work involved, I would recommend Back 2 Base-ix. Aaron is very friendly and helpful. The bases come from Australia and, at least in my case, were shipped very quickly. I'm looking forward to buying more. They have free shipping until the end of April.

Here's a look at some of their bases. These are the style I intend to use:


Friday, April 16, 2010

Level Titles

Happy Friday everyone.

There are two sets of titles here. The first are some homebrew level titles designed for the Core LL rules and the second for the Advanced Edition Characters.

What started this? I really dislike "Veteran" for a first level fighter. One thing after another, and I have new level titles for everything.

I've never created level titles before, so feel free to nit-pick.

CLERICS
Level Title
1 Acolyte
2 Devotee
3 Friar
4 Zealot
5 Priest
6 Crusader
7 Templar
8 Ecclesiarch
9 High Priest

MAGIC-USERS
Level Title
1 Channeller
2 Spellweaver
3 Magus
4 Arcanist
5 Mage
6 Summoner
7 Magister
8 Warlock
9 Arch-Mage

FIGHTERS
Level Title
1 Swordsman
2 Freebooter
3 Sellsword
4 Warrior
5 Swordmaster
6 Weaponmaster
7 Myrmidon
8 Champion
9 Warlord

THIEVES
Level Title
1 Thug
2 Knave
3 Purse-Cutter
4 Charlatan
5 Master Purse-Cutter
6 Vagabond
7 Sneak-Thief
8 Master Sneak-Thief
9 Guildmaster

DWARVES
Level Title
1 Axeman
2 Hammerhand
3 Mountain Guard
4 Dwarf Warrior
5 Axemaster
6 Hammerguard
7 Battlehammer
8 Dwarf Champion
9 Dwarf Warlord

HALFLINGS
Level Title
1 Halfling Thug
2 Halfling Knave
3 Halfling Purse-Cutter
4 Halfling Charlatan
5 Halfling Master Purse-Cutter
6 Halfling Vagabond
7 Halfling Sneak-Thief
8 Halfling Master Sneak-Thief

ELVES
Level Title
1 Swordsman-Channeller
2 Freebooter-Spellweaver
3 Sellsword-Magus
4 Warrior-Arcanist
5 Swordmaster-Mage
6 Weaponmaster-Summoner
7 Myrmidon-Magister
8 Champion-Warlock
9 Warlord-Arch-Mage

ADVANCED EDITION COMPANION TITLES:

ILLUSIONIST
Level Title
1 Prestidigitator
2 Charmer
3 Dazzler
4 Glamourer
5 Hypnotist
6 Illusioneer
7 Beguiler
8 Phantasmalist
9 Thaumaturge

MONK
Level Title
1 Brother
2 Anchorite
3 Cenobite
4 Eremite
5 Master of Earth
6 Master of Air
7 Master of Water
8 Master of Fire
9 Grand Master

PALADIN
Level Title
1 Squire
2 Chevalier
3 Knight-Errant
4 Knight-Vigilant
5 Knight-Banneret
6 Knight-Crusader
7 Knight-Templar
8 Knight-Protector
9 Knight-Commander

DRUID
Level Title
1 Initiate of Spring
2 Initiate of Summer
3 Initiate of Fall
4 Initiate of Winter
5 Ovate of Nature
6 Voice of Nature
7 Defender of Nature
8 Wrath of Nature
9 Grand Geomancer

RANGER
Level Title
1 Wanderer
2 Rover
3 Scout
4 Gadabout
5 Strider
6 Master Scout
7 Outrider
8 Pathfinder
9 Master Pathfinder

ASSASSIN
Level Title
1 Throat-Cutter
2 Garotteur
3 Murderer
4 Backbiter
5 Master Throat-Cutter
6 Silent Killer
7 Death Dealer
8 Assassin
9 Guildmaster

Friday, April 9, 2010

Red Box Niagara: Inaugural Session Recap!

Sorry to keep you waiting for the after-action report of the first session of Red Box Niagara. I had two papers to give at conferences (both on D&D) and then the final week of classes. So I'm pretty well beaten down and looking forward to a slower pace over the summer.

If you have been following the blog, you know that I've drawn great inspiration from the Red Box Calgary and particularly the Red Box Vancouver game sessions. After struggling to find a regular group of players I decided to create a promotional poster of sorts that I put up around the University (Brock) and at the (somewhat) FLGS. I was shocked to have 8 people at the first session all between 19-24ish. This group included one veteran role-player, four 4E players, and several people who had never played D&D. Two of the players were former students. Many I met for the first time. Overall, I was extremely pleased and, since our first session, I've had two more express interest. I've never ran a table of 8 players before, so that was unique. I'll return to that theme later. We played from 5:30-9pm

I spent the first 30 minutes going over old school play, what it means, and how it differs from 4E. I made a summary sheet of classic D&D tactics, and a summary sheet that I found (sorry I don't recall where) that summed up the Old School Primer nicely. We discussed some of these assumptions, why they are important, and had a full discussion. I tried to keep it light and I think they appreciated it. After all, some had never played D&D before. I made it clear that regardless of how long this group plays we will always be open to teaching and helping new players.

Character generation was a straight 3d6 in order. Some raised eyebrows but went along with it. The party consisted of:

Dingle Hardbottle: 1st Level Halfling
Kahn Silverson: 1st Level Cleric
Gargamel: 1st Level Magic-User
Karrik Wolfwood: 1st Level Fighter
"Big" Rory Danderfluff: 1st Level Halfling
Kalthazod: 1st Level Cleric
Kilmar: 1st Level Fighter
Gilrus: 1st Level Elf

The party hired two torch-bearers/porters, 2 elven men-at-arms (I know but the dice don't lie), and a human man-at-arms. There were generated using my random hireling generator and name generator.

This session was unique in my D&D gaming as most of the party chose chaos as their alignment. The two clerics choose Tiamat and Orcus as their deities. On top of all that, we laughed HARD for 4 fricken hours. I had the players answer two questions to introduce themselves to the party 1) Ware you? 2) How did you get to stuck in this god-forsaken keep at the ass-end of the civilized realm? I offered experience points for the most creative answers. I tell you, these guys opened up right away and had each other laughing out loud. You know those sessions where you have a lot of fun and still get something done? Ya well, this wasn't one of those. It was just yucking for hours. I think people were a wee bit crispy being the end of the year and term. I like having a laugh too, but I'm secretly hoping for a little more seriousness in the next session.

The party spent a good portion of their time introducing themselves (with accents no less), getting organized, and finding hirelings. Of course they failed to hire a guide. I put the Caves of Chaos two full days march into the wilderness, it is way too close in the module. From there the party found a long-abandoned dwarven trade road and were told to follow it for two days and then head north to find the caves. I had them hex mapping which was a brand new experience. They really agonized over the location of their first campsite. The considered defensive positions, setting up traps to warn them of intruders, the whole nine yards.

We ended with an encounter with a wild boar. The party won initiative and killed the creature with ranged attacks. Once the boar appeared I said "Ok, initiative" at which time almost everybody grabbed a 20-sided die and rolled! Haha. I had to back them up to the d6 and then tell them we were doing a group initiative. Too funny.

So, that's the short and the long of the first session. We finished just a couple hexes away from the Caves.

If I keep getting 8-10 players I'm going to need to break them up into two groups or something. Perhaps normal D&D attrition will take care of it? I dunno. Also, if all the chaotic players aren't playing their alignment I'm going to impose an alignment shift to neutral. I'm open to any an all comments or suggestions on how best to manage a group this size.

Red Box Niagara, Session 1, Party Deaths: 0

Thursday, April 8, 2010

Bring Out Your Dead; or I'm Not Dead Yet

Hi all,

Sorry for the infrequent posting but I had a conference paper to write and present in St. Louis followed by the last week of classes at the university. I'll be posting on the D&D Red Box and other topics shortly. Cheers.

Wednesday, March 24, 2010

Red Box Niagara: First Session Tomorrow Night!

Hi all,

So tomorrow is our first session of Red Box Niagara.

I'm looking at 5-7 players roughly 19-24 years of age. A couple have 4E experience and a couple have never played before. I'm really looking forward to it.

I'm going to start by handing out some introductory sheets on style of play and role-playing, then character generation, and finally on to the Keep on the Borderlands.

I've created point-form sheets for the classes (nobody will have the ruleset in front of them). For those who want to get their own copy I will be directing people to the Labyrinth Lord core rules.

I have to tell you, I'm fighting serious urges to begin this group with the Advanced Edition Companion as gospel. I'm back and forth on the issue. The only thing keeping me back is that several people haven't played before. I should keep it simple, right? Or am I just totally overthinking this?

I've made several additions and house rules. I've created Latin corruptions as spell invocations. Spell-casters must use these when casting spells. When turning undead clerics must exclaim, "In the name of [Deity’s Name in Ancient Common], I banish you unholy abominations!” Sweet eh? I always liked that from the second D&D movie. I've added a couple weapons and one suit of armor. Magic-users can use the longsword (Gandalf-like). Don't give me any of that stealing the fighter's thunder stuff. I have no problem with this because if they need to use their longswords they are likely dead anyway. Also, excluding ranged weapons, the halberd, and the two-handed sword, fighters can use any weapon two-handed and increase the damage die of that weapon by 1. Dwarves can do the same thing but only with hammers and axes. Elves need magic armor to cast spells. I've created another category for ranged attacks called "Point Blank Range." We will be using minis as well. I've added two deities for each of Law, Neutrality, and Chaos. Hopefully the players over time can develop these areas further. I am setting things up to use the AEC even if I don't use it right away.

I realize that it's common to do zero character background but I'm having each player answer the following two questions to stimulate thought about their characters and role-playing: Write a short, creative background for your character. Answer two questions: 1) Who are you? 2) How did you end up at a remote, god-forsaken, borderland keep inhabited by criminals, barbarians, and cut-throats at the ass-end of the civilized realm?

So, that's the quick and dirty version. I can't wait to get them hyped about playing.

Thursday, March 18, 2010

Homemade Tavern Music!

If your game is anything like mine, a fair degree of time is spent in taverns. Whether it's the gathering place for the first adventure, finding out the local rumours, or trying to find hirelings, there's always something to do in a local establishment. I also like to bring something unique to the tavern environment because the setting contrasts well with later adventures and exploits in dank dungeons and ancient ruins.

I've surveyed the internet landscape and found the Prosperous Tavern and Rumors Inn mp3s on RPGnow. Prosperous Tavern is great but $3 and Rumors Inn is way to repetitive in music selection (although the price is right .50). This file is only about 3 minutes and this was my first attempt. All comments gratefully received. The player/file may take a moment before playing (sorry). Listen for Easter Eggs! :)

Tuesday, March 9, 2010

Red Box Niagara Poster

I've been reading lately about the Red Box Calgary crew, and the other Red Box games in Vancouver and New York. They certainly look like fun.

I decided to post a flyer at Phoenix Rising, the FLGS in St. Catharines, ON.

I have to be honest, I'm not sure exactly what will come of it. I'm hoping for the best, but won't be surprized if nothing develops.

So, I tried to make a poster that grabbed some attention, dripped Old School, and had a sense of humour.

I'll keep my fingers crossed that it drums up some interest. You have to start somewhere, you know?

Poster V2

Sunday, March 7, 2010

Yoinked: B-X Alignment Language House-Rule

I've always hated D&D alignment languages.

As a result I've never used them.

I was listening to Stuart Robertson's Podcast of the Expedition to the Ancient Academy and heard him reference a house-rule whereby the characters of law, neutrality, and chaos may select Ancient, Thieves' Cant, or the Black tongue as one of their bonus languages.

I'll let his post outline the detail.

Stuart, consider this rule yoinked! :)