Thank you to those who commented.
It was interesting to see that few of you outright acknowledged escapism, which the UK gamers we interviewed were quick to identify as one of their primary reasons for RPG gaming. So that's where I'm going to follow-up with you :)
So, here's my follow-up in two parts. Feel free to comment on either or both.
Some interviewees viewed their weekly or monthly sessions as a unique space in their everyday lives. That it provided a break in the routine of their personal and/or professional life. Space away from duties, responsibilities, mortgages, children, or whathaveyou. How do you consider your gaming time/sessions relative to the other aspects of life?
RPGs are inherently anti-modern. By anti-modern I mean they work contrary to the fast-paced, hyper-mobile, rootless nature of modern society. RPGs are time-consuming in set-up and play, their focus on medievalism (in the case of D&D) inherently looks backwards to an over-simplified past. From this perspective, one might (I'm not saying I do, I'm just saying one might) argue that RPGs offer a retreat from modern society. Agree or disagree?