Tuesday, October 4, 2011

Ranks? Say It Ain't So...

I just read Monte Cook's first Legends and Lore article from last week.

There are some things in D&D that simply do not require quantification. They don't needs ranks, they don't need rolls. Fight the impulse to quantify everything.

Searching for treasure 'n' stuff is one of them.

Creating (continuing with) categories like passive and active perception is a pipeline to nowhere.

Don't kill role-playing in role-playing games.

That is all.


  1. I find it ironic that Monte would make this statement, which I totally agree with:

    "That kind of discussion around the table is dynamic. It's interesting. It should be rewarded. It encourages the skill and imagination of players more than characters. And it would be horrible if a poor die roll wrecked it all."

    And then follow up with the whole active/passive perception ranks which completely contradicts the first statement. If you want an interesting and dynamic discussion and want to encourage skill and imagination, then why on earth would you resolve this with a dice roll? This eliminates any problem-solving or role-playing on the part of the players, which is what I thought he was trying to encourage.

    Just goes to show that just because you hire people who claim to love D&D's roots, you can't make a silk purse out of a sow's ear, and you can't turn 4E into a role-playing game.

  2. I also found the article sort of at odds with itself, but I do think he is at least partially moving in the right direction. This is still early in the 5E process, and there will be a lot of ideas considered, I'm sure.

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