Based on everyone else's post I read the Full Monte post and have two questions:
1. Why the hell would I want to play a character that didn't match what the DM wanted to do with their game/campaign? That doesn't seem like very good gamesmanship.
2. Say for example you have a group playing largely new school characters and an old school character. What the hell are you going to do when the group decides they want to search something? Do you have one player role-play while everybody else asks what the difficulty check is and wants to roll dice?
While I'm at it, here's a quote from The Full Monte in the Ivory Tower:
As D&D players, we shouldn't allow rule preferences to separate us. In the end, we have a lot more in common than we have differences, even if some of us prefer the simple-yet-wahoo style of old school Basic D&D and others the carefully balanced elegance of 4th Edition—or anything in between.
Seriously? Why the need for off-hand comments? "Simple-yet-wahoo" games must be played by "simple-yet-wahoo" players. Yeah. Thanks for that.
"Simple-yet-wahoo" - is that how WotC wins hearts and minds? Is this the great goodwill campaign at work? It amazes me how they just cant help themselves. This just confirms suspicions. Was that comment really, really necessary? What a jerk.