Woke up to a strange column by Mearls this morning.
He is talking about hit points and healing. Actually I take that back, he isn't talking about hit points but rather curing magic and the desire to move away from reliance on a cleric (which by default will make the cleric obsolete).
I have never met Mearls, but boy he has strange ideas about D&D and the need to overcomplicate the basic tenets of the game.
He is suggesting using a character's hit dice as mundane healing dice. Basically a healing surge by another name. Which also has a byproduct of killing a bunch of interesting role-play opportunities, as we'll see.
The need for this is.......? I dunno, to placate 4e people?
Here are some friendly suggestions that accomplish the same thing without relying on gamey surges.
I'll start this list off and you can add to it in the comments.
The Barrowmaze Brigands - consisting of Lothar of the Hill People (Fighter), Galaxina the Magic-User, and Gutboy Barrelhouse the Dwarven Fighter - set off to make a quick gold piece in the crypts. WHAT A CALAMITY, they don't have a cleric.
Instead they decide to address their shortcomings within the game-world by:
1) Going to the Temple of Zuul and hiring the newly-minted Acolyte Vinz Clortho.
2) Visiting the gnarly local village crone to see if she has any healing salves or bandages.
3) Proceeding into Barrowmaze without a cleric but deciding on a course of action that is extremely cautious.
4) Hiring an elite cadre *snicker* of men-at-arms to walk point.
Ok. Now it's your turn. I like humour but let's take a moment to be constructive :) What else could the Barrowmaze Brigands do instead of relying on cheap/easy/dirty HD as healing surges?