Seems there's no love for the d12 in the early editions of D&D.
This is one of the few things I lament about old school play.
I really prefer a game that uses all the polyhedrons, simply for variety sake. I really do get bored of rolling d6s.
So, I'm toying with the idea of raising the damage of either the Halberd or the Two-handed sword from 1d10 to d12. If it was AD&D the variable damage vs L sized creatures would remove the need, but because were playing a B/X-AD&D hybrid I'm stuck.
Does anyone have any constructive suggestions to incorporate the d12?