I'd like to develop a better method of identifying magic items for my players.
Assuming a player doesn't want to test a thing (sword, potion, wand, etc) out in combat, I normally charge them a hefty 100gp or the services of a magic-user or cleric.
I'd like to give players at least some opportunity to occasionally figure things out on their own.
What do you do in your games? Alternatively, have you come across a good method elsewhere?