Wednesday, February 15, 2012

Another Review of Barrowmaze

Gothridge Manor posted a review of Barrowmaze.

I'd just like to say that you so much for taking the time to write the review. I really do appreciate it.

8 comments:

  1. When and where will we be able to purchase it in dead-tree format?

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  2. Click on the Barrowmaze cover link on the right side of the blog. That will take you to the RPGnow page.

    My dead-tree is enroute. So as soon as I get it (hopefully a couple days), and confirm there are no issues with the print copy, I will open it up. Trust me, nobody is more ansy than I am to see all the great art in a bound volume.

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  3. Congratulations on getting Barrow Maze out, Greg. I just downloaded it and will probably start using it on Sunday night.

    This couldn't be more timely for me; I'm moving the characters to the city-state of Catapesh, where they will begin to explore and loot the necropolis, which serves, not only as the current burial ground of the city, but of its previous Atlantean overlords whose funereal rites involved elaborate preservation of the dead. When prowling the necropolis, the players will not only need to keep a wary eye out for the normal dangers, but also for the Barrow Wardens; guards hired to keep tomb-robbers out and the dead in.

    I haven't had a chance to look at it yet (it is printing as I type), but I'm hoping that Barrow Maze will be readily adaptable to my campaign environment. I'll post a review next week after I've given it a read and started playing it.

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  4. Sounds cool. I'll pick up a copy when the print versions go up for sale.

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  5. Greg you are welcome for the review. I am really enjoying Barrowmaze. I hope you sell a ton of them. And when you release it for print I will be picking up a copy of that also.

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  6. Thanks guys. Some people have asked for bookmarks etc, so I'm going to work on that an upload a new copy in the next week or so. I'm hopeful to get some late art too. But we'll see. This whole thing has been a major learning experience.

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  7. This whole thing has been a major learning experience.

    Tell me about it. It's only been one week since the release of Megadungeon! and there are half a dozen things I wish I'd done differently.

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  8. Hey Greg, a "this has been a learning experience" post would be awesome for those of us who are thinking of publishing our own modules in the future.

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